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Store data

Persistent data of the Gear program is stored in the same way as in a classic program and does not require initialization of the external storage.

// Describe state structure
#[derive(TypeInfo, Decode, Encode, Clone)]
pub struct Wallet {
pub id: ActorId,
pub person: String,
}

// Declare and initialize the state
static mut WALLETS: Vec<Wallet> = Vec::new();

If you're programming in Rust or other object-oriented languages, you should be familiar with most types. However, the ActorId type is something new when developing programs via the Gear Protocol.

info

ActorId is a special type that represents an 32 bytes array and defines any ID in Gear Protocol.

State functions​

To display the program state information, the state() function is used. It allows you to instantly read the program status (for example, program balance). Reading state is a free function and does not require gas costs.

Example of the returning all wallets defined above:

#[no_mangle]
extern "C" fn state() {
msg::reply(unsafe { WALLETS.clone() }, 0).expect("Failed to share state");
}

Additionally, you can handle incoming payload and return only the necessary part of the state. For example, you can return only the selected wallet:

#[no_mangle]
extern "C" fn state() {
let index: usize = msg::load().expect("Unable to decode `usize`");
let wallets = unsafe { WALLETS.clone() };
if index < wallets.len() => {
msg::reply(wallets[index], 0).expect("Failed to share state");
} else {
panic!("Wallet index out of bounds");
}
}

Custom program to read the state​

Additionally, you can create your own program to read the state. This wrapper will allow you to implement custom functions for the client side, not depending on the main program.

This has a number of advantages, for example, you will always be able to read the state even if the program changes (as long as the incoming or outgoing types have not changed). Or you are creating a service based on an already existing program and you need some of your own functions to get your own chanks of data from the state.

To do this, create an independent program and describe the necessary functions inside the metawasm trait. For example:

// ...
use gmeta::metawasm;

#[metawasm]
pub mod metafns {
pub type State = Vec<Wallet>;

pub fn all_wallets(state: State) -> Vec<Wallet> {
state
}

pub fn first_wallet(state: State) -> Option<Wallet> {
state.first().cloned()
}

pub fn last_wallet(state: State) -> Option<Wallet> {
state.last().cloned()
}
}

Or more complex example:

// ...
use gmeta::metawasm;

#[metawasm]
pub mod metafns {
pub type State = Vec<Wallet>;

pub fn wallet_by_id(state: State, id: Id) -> Option<Wallet> {
state.into_iter().find(|w| w.id == id)
}

pub fn wallet_by_person(state: State, person: String) -> Option<Wallet> {
state.into_iter().find(|w| w.person == person)
}
}

To build *.meta.wasm, the following build.rs file in the root of your project is required:

fn main() {
gear_wasm_builder::build_metawasm();
}

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